Cleaning Your Computer
Computers play a major role in our day to day lives. Much like a car or home, it would only make sense to maintain it regularly with simple and easy to learn habits.
Project Type:
Instructional User Interface |
Time Span:
February - April 2020 |
When I began the project proposal, I wanted to create a large guide for users to be able to complete five tasks because Miller's Law states that users can retain five to nine items in their working (active) memory, as that is the average capacity of the user's short term memory.
As shown in the screenshot, there were plans to make a guide on how to physically clean your computer, clean out junk files, organize your folders, back up your data, and reinstall your operating system. However, I soon realized that there would be levels of complexity I could not remove. Tesler's Law (the Law of Conservation of Complexity) states that in any given system, there's an amount of complexity that cannot be removed. For example, I would have to create a separate guide for Windows-based and Macintosh-based systems, or separate guides for desktop and laptop computers. |
This was one of the earlier iterations of my prototype. I soon learned that there were several problematic aspects to this design that needed to be addressed:
Going forward, it was suggested I tried presenting my instructions in the form of a slideshow. |
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This attempt was much more successful. There was very little blank space and the text was easier to read. My significant other and I took photos of our computers as we performed these tasks for the users.
Of course, there were still problematic aspects to this iteration as well:
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Going back to the feedback I received, I modified the prototype in several ways, giving much needed improvements, such as:
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I continued to build upon the successful parts of the interface and improve on the weaker aspects of it. Drawing over a computer is a meticulous labor and I wouldn't be as successful without the help of Adobe Photoshop and Adobe Illustrator to get those straight lines done properly.
A designer's work is never done, but you can access the deliverable Figma prototype here.
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