Cleaning Your Computer
Computers play a major role in our day to day lives. Much like a car or home, it would only make sense to maintain it regularly with simple and easy to learn habits.
Project Type:
Instructional User Interface |
Time Span:
February - April 2020 |
Mayer's Spatial Contiguity Principle asserts that people learn better when text and images are presented in conjunction with each other. This principle helps enhance the user's germane cognitive load by creating this association between text and images.
In these examples, I labeled common parts of the computer for users to recognize. This benefits users with little prior knowledge of computer parts and components. |
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The Coherence Principle helps minimize extraneous cognitive load because it states that there should be no extra unnecessary information in a piece of multimedia.
The introduction only shows the importance of the process and then prompts the user to select a computer type for the set of instructions. The operating system has no bearing on how to do this, so that information was not included. |
In this interface, there are only two choices for the user to choose from. Hick's Law states that the number of choices presented to the user impacts the amount of time they spend making a decision.
Since there are only two choices, the user will spend little time deciding on which type of computer they want to clean. |
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Miller's Law states that a user can hold 5 to 9 items in their working (active) memory.
This influenced my choice in only having 7 steps total for each process. |
Also known as the Law of Conservation of Complexity, Tesler's Law states that there is a certain level of complexity in a system that cannot be removed.
Laptops come in so many configurations, shapes, and sizes, and I couldn't make individual guides for each possible variation. So I made the decision to split the laptop cleaning guide in two; one for laptops with a removable battery, and one for laptops with a non-removable battery. |
In order to improve the user's experience, I made a design choice that followed Fitt's Law. This law states that the time to acquire a target is influenced by the size and distance to it.
The "Previous" and "Next" buttons on each slide are relatively large and grouped together, so the user can click them with ease. |
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Another important part of my design process was following Jakob's Law. This law states that people prefer to use interfaces that are similar to ones they already use.
That means that common design conventions and the schemas users have to be put into consideration when designing to follow this law. Specifically, at the end of each instruction set, I used replaced the "Next" button with "Back to Top" to allow users to go back to the beginning. This kind of navigation is common in sequential media, such as slideshows and DVDs. |
This law states that objects that are close together in proximity suggest that they belong together in a group. By chunking similar sets of information, I was able to follow this law in my instructions.
The materials list (and their corresponding images) are grouped together nicely so the user can immediately distinguish their relationship. Chunking also makes concepts easier to memorize by reducing the intrinsic cognitive load. |